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dota changelog

Опубликовано

6.44 Changelog:

================

 

 

==[Heroes]==

 

* Added a new Scourge hero: Dark Seer

* Added a new Scourge hero: Pit Lord

* Added a new Scourge hero: Undying

* Added a new Sentinel hero: Storm Spirit

* Added a new Sentinel hero: Templar Assassin

* Added a new Sentinel hero: Sacred Warrior (39888)

* New heroes are disabled in -lm/-xl

* Queen of Pain -> Reduced attack range from 600 to 550

* Queen of Pain -> Rebalanced how Shadow Strike levels up

* Dwarven Sniper -> Slightly increased base mana

* Ursa Warrior -> Is now a proper melee hero (recent patch fixed the issue, 137702)

* Shadow Priest -> Removed the duration nerf on Shallow Grave (it will now last until the target dies). Reduced cooldown. The respawn speed is nerfed instead.

* Troll Warlord -> Removed Berserker Rage mana cost

* Alchemist -> Increased casting range on Unstable Concoction a bit

* Alchemist -> Improved level 1 Chemical Rage health regeneration by 5

* Alchemist -> Minor buff to the damage on Unstable Concoction

* Doom Bringer -> Reduced Doom's Scepter upgrade duration by 2 seconds

* Moon Rider -> Eclipse no longer depends on Lucent Beam level

* Chen -> Increased movement speed from 290 to 295

* Spiritbreaker -> Nether Strike no longer depends on Greater Bash

* Bristleback -> Reduced max Quill Spray damage stack

* Bristleback -> Reduced movement speed by 5

* Bone Fletcher -> Changed Searing Arrows cooldown from 4/3/2/0 to 4/3/0/0

* Magnataur -> Improved his cast animation time

* Doom Bringer -> Due to popular demand, Level Death deals it's bonus damage on level 25 as well

* Syllabear -> Level 3 Spirit Bear has regained Entangle

 

==[Misc]==

 

* Various minor terrain improvements requested for league play

* Added hotkeys for all basic items (only a few had them before)

* Changed piercing damage to heavy armor to 75% from 100%

* Added -roll command (133304)

* Added a few new weather effects (-weather moonlight/wind)

* Added -weather random that will randomly change the weather for you (and only you) every 5 minutes

* Rewrote some item manipulation code to fix some exploits

* Added creep spawn modes -notop/-nomid/-nobot (-nt/-nm/-nb)

* You can now team kill units in other damage over time abilities like Curse of the Silent and Shadow Word

* You have to be below 25% health for an ally to be able to start denying you (assuming you can be denied of course)

* Removed the last melee creep count upgrade (the rest of the changes from last version are still the same)

* Recoded various resource intensive abilities for increased map stability

* Added new command -noswap (-ns)

* Satyr Trickster -> Increased movement speed

 

 

==[item]==

 

* Wards -> Reworked Observer and Sentry wards again

* Bottle -> After rune usage, it returns a 2/3 Bottle instead of a fully refilled one

* Tango -> Price from 80 to 90

* Flask -> Heals over a period of 10 seconds instead of 20

* Flying Courier -> Removed Boots of Speed from requirements

* Flying Courier -> Added new ability (Courier Shield) and lowered vision

 

 

==[Cosmetics]==

 

* World Tree -> Added a new model (provided by Janzak @ janzak.deviantart.com)

* Chat messages now show hero name

* An announcement is now made when a tower is denied

* Considerably improved End Game Scoreboard and Observer Scoreboard presentation and content (total gold row coming in near future)

* Wrote gold cost on basic items like they are on recipes to allow for price checking before you go back to base

* The game now displays a kill message when a chicken dies

* End Scorescreen now lets you know when someone is no longer in the game

* Scoreboard now colors players differently if they have left the game

* Slithreen Guard -> Added new Sprint visual effect (126186)

* Goblin Techies -> New Remote Mine model (130285)

* Flying Courier -> Added unique scourge flying courier model

* When a team mate denies an ally, it now says his name (127161)

* Crystal Maiden -> Crystal Maiden's Scepter upgrade now gives a unique visual effect (128977)

* Chaos Knight -> Chaos Bolt now shows the random stun duration (130088)

* Keeper of the Light -> Added a new and more accurate Illuminate Wave effect provided by eva00r

* Shadow Fiend -> Added a special effect when Nevermore gains a soul (132731)

* Morphling -> Added text overhead to show the damage dealt by Adaptive Strike

* Camera now moves to the throne/tree when it dies. Added 1-2 second delay before scoreboard appears to show the death animations

* Added more flavor text to various items (130384)

* Added new icons for Freezing Field, Viscous Nasal Goo, Drow's Silence, Lightning Storm, Blur, Global Silence, Plague Wards (thanks snork and switch)

* Added new icon for Mirror Image (73303)

* Changed second secret shop name

* Improved visibility of scourge fifth recipe shop when not in base

* Improved movement speed items' tooltips (130948)

* Courier -> When purchasing a courier, Sentinel will get a random selection of Chicken, Raccoon or Penguin, while Scourge will get a random selection of Carrion Beetle, Dune Worm or Fel Boar.

* Listed damage type for Arcane/Impetus/Glaives

* Improved Demon Witch's Impale tooltip (107362)

* Changed the default missing icon on the scoreboard from the eye to another one

* Battle Fury -> now lists it as a melee item (139040)

* Sanity's Eclipse -> The damage dealt to units is now listed as an overhead text

* Added more flavor text to various abilities

* Improved various item tooltips to make it more user friendly

* Added reminder in -mm regarding hero switches

* Updated Bottle Tooltip to make it more obvious that rune bottle refilling is not a bug!

* Reduced how long the warning about disassemble lasts on the screen

* Improved dozens of tooltips

* Thanks to Eva00r and JetFango for various icons/effects

 

 

==[Various fixes]==

 

* Fixed the desync bug that happens when observers leave a game, causing some other players to disconnect

* Fixed another very rare respawn glitch

* Fixed Ignis Fatuus scepter upgrade not being on autocast by default

* Fixed a bug that caused sprout trees to sometimes respawn trapping the hero again

* Fixed Lothar's Edge icon(132136)

* Fixed a bug with custom replay data winner field

* Fixed Holy Persuation not showing level in tooltip

* Fixed Midnight Pulse killing mines

* Fixed Clarity Potion buff icon bug

* Fixed Mask of Madness buff icon (126834)

* Fixed Drunken Haze tooltip typo

* Improved some internal Observer Mode code

* Fixed Wrath of Nature typo

* Fixed a bug with Black Hole pulling in mines

* Fixed some memory leaks with Time Lapse and Poison Nova

* Fixed a rare bug with Toss

* Fixed Chronosphere tooltip

* Clarified some TDA quest menu rules

* Compressed various icons (thanks PGRu-Unexpect3D)

* Fixed a bug with Phantom Edge giving extra evasion

* Lots of optimizations to how Impetus/Glaives/Arcane abilities were coded

* Fixed Helm of Iron will giving 2 hp regen and not 3 hp

* Fixed the game clock continuing after the game has ended

* Fixed a rare bug with Adaptive Strike

* Fixed Rampage buff tooltip

* Fixed a rare bug with Greater Bash

* Fixed some bugs with -dm and various abilities that depended on unit state

* Fixed Silencer from stealing an INT from an ally deny

* Fixed Shockwave from hitting wards

* Gave unique codes to the following abilities make replay processing more straight forward: Phantom Assassin's Shadow Strike, Venomancer's Shadow Strike, Queen of Pain's Shadow Strike, Stealth Assassin's Blink Strike, Chaos Knight's Blink Strike, Lion's Voodoo, Rhasta's Voodoo, Razor's Frenzy, Viper's Frenzy, Sven's Storm Bolt and Leo's Storm Bolt.

* Fixed some item buying cooldowns that were still at 5 sec instead of 1

* Fixed Necromastery tooltip

* Fixed various other buggy tooltips

Изменено пользователем Гость

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  • 4 недели спустя...
Опубликовано
6.49b Changelog

================

* Fixed a major bug related to Ogre Magi from last version

* Few other minor fixes

* Can only carry one Power Treads now

* Fixed the recoded Fissure to work properly with Aftershock

 

6.49

Список изменений (спасибо за перевод Vlynx):

Артефакты

Добавлен новый сборный артефакт (Armlet of Mordiggian).

 

Cвиток стоит 700 складывается из Helm of Iron Will(950), Gloves of Haste(550) и Blade of Attack(650). Итого:2850. Дает нам:

+9 к атаке,

+15% к скорости аттаки,

+5 к броне

+3 хп реген

+Активка Unholy Strength

Если активировать то дает + 25 к силе(25*19=+475хп), +31 к дамагу(9+31=40дмг и естественно еще +25дмг, если герой силовик), но при этом теряется 30хп в секунду о_О. Убить активка не может, жизни колеблется на минимуме как от ульты Веномансера. Плохо что при отключении активки жизни уменьшаются не пропорцианально, а тупо отнимается 475 хп правда опять же не убивает.

Добавлен новый сборный артефакт (Orchid Malevolence)

Добавлен новый сборный артефакт (Shiva's Guard)

Добавлен новый простой артефакт (Javelin,139527)

Переделаны Power Treads

Изменен рецепт Monkey King Bar

Переделан Vladmir's Offering

Уменьшена стоимость Ultimate Orb на 50 голда

Mystic Staff стоит теперь не 2900, а 2700

Уменьшен бонус скорости с Boots of Travel на 5

Уменьшена цена на свиток Linken Sphere на 100 голда

Изменена моделька 2-го секретного магазина (to Goblin Shop) and the shop's carried items

Bottle и Ring of Basilius при использовании теперь не меняют свое положение в инвентаре.

Уменьшен кулдаун Black King Bar’а с 100 до 85 секунд.

Увеличен кулдаун Kelen's Dagger of Escape с 25 до 30 секунд.

улучшены заряды у Bloodstone.

Уменьшен манакост Hand of Midas

Снижен также манакост Helm of the Dominator

При покупке Bottle она теперь полная на 2/3.

Уменьшена цена Eaglehorn’а с 3400 до 3300 голда

Манакост и кулдаун Dagon'а теперь зависит от левела

Уменьшен манакост Nathrezim Buckler

У Euls и Guinsoo теперь общий кулдаун

Уменьшена цена Gloves of Haste с 610 до 550 голда.

Перекодирован Aghanim's Scepter. Теперь его можно выкладывать, продавать и разбирать, а так же он корректно улучшается в режиме deathmatch.

Уменьшен кулдаун Linken Sphere с 60 до 40 секунд.

Уменьшена стоимость Hyperstone с 2300 до 2100 голда.

Герои

Переделан N'aix

Изменена Brilliance Aura Кристалки, теперь типа общая %))

Увеличена продолжительность Acid Spray на 4 секунды

Убрали изначальный Jugg armor buff и увеличили стартовую силу на 3, а также повысили скорость с 290 до 295

Убрали неуязвимость Priestess of the Moon во время прыжка.

Снижен начальная инта и ее прирост у Puck'а.

Mana Drain Лиона стал быстрее.

Изменен Dark Rift, теперь не чаннелинг, а каст с задержкой, а такжу уменьшен манакост

Увеличен кулдаун Call of the Wild

Увеличен ренж Lich’а с 500 до 550.

Увеличена скорость и начальная инта у Pit Lord'а.

Улучшена анимацию каста и атаки у Broodmother.

Снижен кулдаун Death Coil с 15 до 11 сек.

Переписан Fissure, для стака с Entangle и Impale, был базовый спел конфликт.

Увеличена скорость Chen'а на 5

Уменьшен прирост силы у Bristleback'а с 2.7 до 2.2

Уменьшен кулдаун и манакост Poof'а.

Изменения по мелочам

Новый загрузочный экран (kunkka.deviantart.com)

Флаги для игроков на реплеях

Пофикшена очепятка в Reaper's Scythe

Пофикшены некоторые редкие баги при заморозке ливиров.

Улучшена история Harbinger'а (Terrorblaze)

Новая история Spectre (-Jenova-)

Новая история Visage (Grujah)

Новая история Storm Spirit (Inferno[DK])

Новая история Ogre Magi (Digital Anomaly)

Новая история Alchemist (Inferno[DK])

Новая история Lion (vertigo12)

Новая история Centaur (-Jenova-)

Новая история Slardar (Inferno[DK])

Новая история Tinker (Grujah)

Новая история Rigwarl (Volcove)

Новая история Zeus (Inferno[DK])

Новая история Pudge (Inferno[DK])

Новая история Traxex (Volcove)

Новая история Vengeful Spirit (-Jenova-)

Новая история Mortred (Inferno[DK])

Пофикшены различные неточности в описаниях артов.

 

6.49b

Версия включает несколько косметических изменений и исправлений багов.

 

Список изменений (спасибо Dguffin):

Пофиксен значительный баг связанный с огрмагом в последней версии

Несколько других изменений

Теперь в инвентаре можно носить только одни ПТ

Исправлен перекодированный Fissure для правильной работы с Aftershock

 

Собственно небольшие косметические изменения и неясно стоило из-за них выпускать эту карту.

  • 4 месяца спустя...
Опубликовано

Читаем чейнж лог.

 

Подняли и так нормального хускара, опустили биста, в основном изменения кулдаунов и рэнжа.

  • 1 месяц спустя...
Опубликовано

Список изменений в DotA 6.52

* Rewrote all item code and systems. It now supports things like properly tracking item ownerships, fusing recipes with a full inventory as well as fixing a lot of older miscellaneous bugs and usability issues, and setting groundwork for other things in the future

* Fixed all CustomKey problems. All hotkeys in the game can now be properly remapped to any other hotkey

* Map strings are now properly allocated to allow players with different language versions to play with each other without having to download multiple maps themselves. This means, for example, that you can play or watch games with your English version of the map with someone using a Chinese, Korean or Russian translated version of the map without any problems. The maps for the other languages will be posted on getdota.com alongside the English version for each release

 

* Lowered side angles on Bristleback

* Agility Morph and Strength Morph can now be clicked on directly for one-time use

* Morph interval is smoother when it levels (same overall rate though)

* Improved Elder Form attack animation

* Improved cooldown progression on Soul Rip

* Rewrote Timewalk to keep constant speed (so its not slow motion when you click nearby)

* Dark Rift can now be cast by targeting minimap

* Increased AutoQuills release requirement on Bristleback from 200 to 300

* Improved cooldown progression on Primal Split

* Improved initial AI on Dopplewalk image to make it less obvious when it's created

* Sonic Wave cooldown no longer improves per level in non-scepter form

* Reduced Reverse Polarity AOE a little

* Reduced Dragon Knight's Breathe Fire manacost

* Undid a portion of the cooldown buff done on Elder Dragon Form last version

* Increased Huskar's attack range from 350 to 400

* Lowered Puck's attack range from 600 to 550

* Increased level 2 and 3 Purge's damage to summoned unit

* Lowered Faceless Void's strength gain

* Improved Faceless Void's cast animation time

* Increased level 3 Insatiable Hunger cooldown

* Lowered Sand King's base armor

* Improved cooldown progression on Spirit Bear

* Lowered movement speed on Beastmaster's Hawk

* Increased Abaddon's movement speed slightly

* Scream of Pain manacost is now constant on all levels

* Increased Primal Roar cooldown by 10 seconds

* Lowered Living Dead bounty and increased their magic resistance

* Decreased Timelapse cooldown

* Increased Immolation damage on level 3 Primal Split's Fire panda

* Lowered Sven's agility gain

* Improved Huskar's attack animation time slightly

* Scaled the movement bonus on Chemical Rage (lower at level 1, level 3 remains the same)

* Lowered Scepter upgraded Doom's cooldown

* Increased cast range on Drunken Haze

* Changed Fatal Bonds from damage to HP loss (numbers adjusted to keep it at the same effectiveness)

* Lowered Medusa's attack animation time

* Lowered Will O' manacost

* Undid manacost change on Level 1 Reaper's Scythe

* Slightly reduced Rikimaru's cast animation time

* Scattershot gives vision on the area it is cast on

* Flesh Heap now works with denies

* Lowered cast range on Neutral Dark Troll's Ensnare

* Increased cooldown on Neutral Dark Troll's Raise Dead

 

* Items now have muted form when carried by non-owner (aside from a few exceptions like regeneration and leaver items). -pm can be used if you want to allow pooling in your games

* Improved basic item's descriptions layout and presentation (133979)

* Flying Courier cannot carry Observer Wards from enemy base

* Lowered transmute bounty on previously untransmutable creeps (lvl 6)

* Change Sange and Yasha recipe costs and bonuses it gives as well as fixing some minor inaccuracies with it

* Flying Courier can no longer carry Aegis

* Added Blades of Attack to the Goblin Shop

* Increased the Fountain's bottle autofilling range

* Increased Diffusal Blade's agility bonus by 5 (carries through to Manta Style)

* Lowered Black King Bar duration slightly

* Increased HP loss rate when Armlet is activated

 

* Improved Lina's projectile and visuals (170933)

* Added allied only overhead cast effect for Assassinate (203083)

* Listed maximum targets for Wrath of Nature in the tooltip (212395)

* Added special effect when Berserker's Blood is stacked at a high level (176376)

* Added special overhead allied-only text to show duration while channeling Unstable Concoction (196859)

* Added a sound effect when Culling Blade kills a hero

* Added new Power Treads icons for the agility and intelligence versions (207886)

* Added an allied-vision only visual effect for Weave (139374)

* Lowered volume on creep horn sound

* Improved Dragon's Tail's visual effect (192582)

* Added a new visual effect for Soul Assumption

* Improved King Leoric's visual effects (180737)

* Changed Mana Void visual effects (211058)

* Removed status buff icon for Hunter in the Night when it isn't affecting him

* Puck and Clinkz now have a chance to get an alternate "fun name" like Ursa

 

* Fixed a fatal error problem when upgrading Flying Courier after reloading from saved game

* Fixed some overhead text effects that would show through fog of war

* Fixed a bug when either of Rot, Sand Storm or Storm Seeker are in the same area

* Rewrote Juxtapose and Dopplewalk image creation to fix a rare minor bug

* Fixed a minor bug with moving Lothar's Edge while not in cooldown

* Fixed an exploit with Lanaya

* Fixed Phantom Edge to properly stack with Magic Resistance like the others

* Fixed a bug with Primal Roar that could occur when used on blinkers

* Fixed a control loss issue in recent versions with Sand King when Burrowstriking

* Rewrote Reverse Polarity to fix some rare issues with it stunning but not pulling

* Fixed some minor bugs with Assassinate

* Fixed World Tree and Frozen Throne towers not sharing bounty with allies

* Fixed Sand Storm not affecting sleeping neutrals properly

* Fixed the interruption requirement to leveling up Storm Seeker

* Fixed a minor bug with the damage of Invoker's Tornado not syncing accurately with the cyclone effect

* Fixed a minor bug with Dagger and Aegis creating blank dummy items in base

* Fixed Centaur's Return from triggering off on ally attack order

* Fixed a rare issue with not properly creating Haunt images (DonTomaso)

 

* XL Mode changed to have 4 hero removals per side instead of 3

* Minimap now does a special ping to allied players when a unit uses Scroll of Teleportation or Boots of Travel

* Improved Scroll of Teleportation code to armor enhance the building you are teleporting to when you click in the area instead of only when directly clicking on the target

* Various other map performance optimizations

* Added lots of music modes. You must have music enabled to use these. Use '-music xxx' where xxx is one of the following added options: off, random, nightelf1, nightelf2, nightelf3, human1, human2, human3, orc1, orc2, orc3, undead1, undead2, undead3, other1, other2, other3, other4, other5

* Added a new mode -poolingmode(-pm) to allow pooling

* -lvlup now allows a number after it to level up faster in test games

* Reduced delay on End Game scoreboard for Sentinel victory

* -roll without specified number now does it out of 100

* Added command -list for use in -sd to show the pick options again

* Changed follow allied unit range to move closer to the target

* Restored and fixed previous issues with -unstuck

* Added a time delayed warning message when the game is in -test mode (some people have been abusing private chat to activate it before using -ah to clear the screen in order to use test commands to cheat without anyone knowing)

* Added commands -rollon and -rolloff incase people spam with roll. Default is on

* Added single player commands -killall/-killsent/-killscourge (169041)

* Added a new mode -observerinfo(-oi) to display extra information for game broadcasters/observers when you hover over player heroes

* Initial creep waves in -ap now spawn 30 seconds later

* Added single player test command -time xx to set the time of day

* Improved the text display on courier death

* Added a new single player or -test mode subcommand (-noherolimit) that lets you get multiple heroes, primarily for video editors that have been requesting it

* New Invoker story from the contest (Ike_Ike)

 

 

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